Saturday, March 12, 2011

The Violent Land that Mothers All


You probably already know this, it's all over the news and it's definitely nothing to be joked upon. 


For those who don't know, recently Japan was hit by a 8.9 earthquake and this had in turn unleashed a tsunami onto Northern Japan. The prefecture of Miyagi was pretty much devastated by the water, as shown above, engulfing everything in sight. Local media in Japan has estimated the death toll to be about 1300, with many others missing.


Also something a lot more worrying is the nuclear plant explosion in Fukushima. If a radiation leak occurs, it may be a second Chernobyl happening right in Japan. Honestly, it goes beyond the border of adding insult to injury.


Currently, I know of my friend who is worrying about her teacher who lives near Sendai. I'm sure some of you guys out there might have friends or family in Japan, maybe even in Miyagi. Google has made this wonderful app that helps you register a record of missing people in Japan, hopefully if others know some information, they would also be able to post there. The URL is below:

http://japan.person-finder.appspot.com/


Truly, this is a heartbreaking and sobering event for us all. However, the best we can do is to pray and hope that those in Japan can be safe.

Sunday, March 6, 2011

To Krokotopia or Bust

Hiya readers!

Sorry for being horribly late, I was having exams for the past two weeks  >_>

What lies beyond this door, a realm of fantasy yours to explore...





But anyway, time to wrap up Wizard City in this post! Somehow I always feel the need to wrap up all the sidequests in a world before I go to the next one, tying up loose ends in a way. I didn't bother with Golem Tower and Sunken City, though I would complete the latter after I get my powerful spells and a few friends. 


Patchy: I'll be back, Grubb.


Besides, I would need the extra cash raked in to buy new stuff, especially new decks and maybe a wand or two. I don't bother with the rest unless I really need them since they're pretty expensive.


What's death without a little scorpion venom?
Nightshade was, to be honest, not really a problem. The one thing important is to take out the Field Guard who would blast you with high-damage Storm spells. I've heard he drops crown items, and he did drop a nice Sprite hat for me. Plus I got a free Brain Jar from his tower :)


Patchy: I wonder if it could make a good intelligence-booster potion?

After a turn of events, you approach Ambrose and he gives you the key to Krokotopia, and that's not the only nice thing he gives you:

He coughs up the Black Mantle spell for Balance wizards!
 
Next up, Colossus Boulevard. This area of Wizard City is a unique one, because whenever you enter a battle by yourself, prepare to be double-teamed. The number of enemies you will face is the number of players on your side +1, except when its at 4. In that case, it would be a normal 4v4.

Since there's 2 players, I will face 3 enemies as shown here.
 
I would personally recommend completing Colossus Boulevard for first-timer wizards before moving on to Krokotopia, because getting used to this kind of battle system is essential as it is going to be the same for the rest of the worlds, and it gives you extra cash plus beefs you up for the harder enemies in Krokotopia.

Colossus Boulevard is mostly populated by creatures known as Gobblers, which seem to have black holes for stomachs and chomping on a near-endless supply of food.


Patchy: Sounds kind of like you actually.

Not to mention they attack by farting or burping at you, and rooftops seem to be a special treat for them. They go down rather easily though. Also, beware of snowmen with homicidal tendencies.

 
Brrrrrrrrrrrr!



An extra note, there's a secret trainer near Mindy Pixiecrown. Turn left and you will see a ramp leading down to a house below to where the trainer is. Life wizards might want to make an early visit to get their Life Trap spell. Wizards of other schools can visit at about Level 22 to get their dispel spells.

Give me a nice book of forbidden magic and I might consider...
 Apparently, the Gobbler King demands that you surrender Wizard City to him. Of course, no one wants that, so you have to convince him with your skills as a diplomat. So we shall approach his advisers...

Patchy: Let's see, how to convince a gobbler to leave your city alone...

Wizards don't need peace talks when they have magic to do the convincing

After violently convincing the Gobbler King, he has agreed to forfeit on his plan to take over Wizard City, but begs to be able to stay in Colossus Boulevard. Being the nice wizards we are, we agree wholeheartedly.

Patchy: On the condition that we still get to beat you up.

Finally, the infamous sidequest for history books, which involves a rematch with your area bosses.

 Patchy: At least we get paid for it.

And that concludes Wizard City for us, next post will be on Krokotopia's Pyramid of the Sun. For any wizards out there going through Wizard City, I wish you the best of luck and for those who completed Wizard City, we hope to see you in Krokotopia soon!

Wish you were here!
  
Please comment and thanks for reading!





Tuesday, February 22, 2011

Temporary Closure

Hiya readers!

Sorry for not posting this sometime ago, but am currently not doing any posts for this week as it is my exams week, so I need to be buried in books 24/7.

I will not be on Wizard101 nor will I make new posts until the end of the week, sorry about that!


Do keep reading, and after my exams, I will post on Colossus Boulevard and the Haunted Cave, wrapping up Wizard City.


Thanks!


Patchy: The Post Comment button is down there by the way.

Wednesday, February 16, 2011

Streets Below the Clouds

Got to Triton Avenue, the last of the three streets in Olde Town. Personally, it's my favorite of the three streets, as mentioned in the previous post. It's completely stands out from Firecat Alley and Cyclops Lane due to its surroundings being completely different (waterfalls, river...)


Meanwhile, Susan Gryphonbane's brother Artur has gone missing, and in order to save him, we must help Duncan Grimwater do his homework before we even have a chance.


Scared? I see.
Patchy: Give Life a try, that way you won't be cowering when you see what kinds of undead you can summon.

 After retrieving a lot of stuff and pounding lots of the undead, you fight the Harvest Lord and save Susie's brother, thereby clearing the main quest line of Triton Avenue.

But seriously, a name like Harvest Lord would remind me of golden fields of grain, baskets full of ripe fruit and kitchens full of fresh vegetables.

Plenty for everyone!

 On the other hand, our Harvest Lord is just a more powerful version of a normal Field Guard, not to mention a whole lot more sinister than your Grandma's pumpkin pie.


Locusts vs Harvest, Round 1!


Patchy: One scoop of vanilla ice cream to go with the pumpkin pie, please.

On the sidequest part, there's helping Gloria Krendell retrieve her and Sylvia Drake's scrapbook from Sgt. Skullsplitter. Now why would he want some random scrapbook of them?

Splitting a skull? Not as easy as it sounds.
 Finally, everyone's favorite boss, the Kraken. It was pretty hard to get into the boss fight as usually you can find the duel circle full of wizards who want to farm. Sadly, those who want to finish the quest will have to wait until a new Kraken spawns.

Patchy: Quit complaining, at least they don't cause global warming.

On another note, the dueling circle right in the middle of the water is darned cool, probably because the waterfalls behind are so close.

You'll almost always have a full match here.

With that, I'll wrap up the post for Triton Avenue. Next post I'll finish off the Haunted Cave and hopefully, Colossus Boulevard. Then, its off to Krokotopia, which I'll start off with the Pyramid of the Sun.

Patchy: I better pack some shade then.










Saturday, February 12, 2011

Feedback Friday!

Hi there again students! Another week has come and gone, and that means it's time for another Feedback Friday!

Standard disclaimer applies: We do not guarantee to use each and every idea submitted, and questions we pose may or may not be pertaining to things we are currently working on, or will ever undertake. Sometimes, there are just technical limitations that make changing things difficult to impossible, and though we possess all manner of magic wands here, there are technological beasts out there that are beyond our grasp. Sometimes, we may not feel it is within the spirit and vision of the spiral to add or change something. Also, we realize that some of these topics may have been addressed before in other threads - sometimes it's good to pick up a discussion again. Chances are I have read your threads and would like to hear more!

This week we would like to talk spells. If you could add a new "utility" type spell to your class, what would it be? Please stick to simple buff and debuff type spells (Tower Shield, Feint, etc) - we're not talking flashy cinematics and big damage here. Looking forward to see what you have to say!

Have a spectacular weekend! It's supposed to warm up here a bit, which makes this Professor very happy - I'm ready for summer!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zeke interrupting here! Please read Falmea's requirements. If you post a damage spell or something completely unrelated to her topic, it will not be approved. 



 To be honest, I've never participated in the previous Feedback Fridays before (lack of ideas), so this is pretty much completely new to me. 

This Feedback Friday however did arouse my attention as it pretty much deals with what I pretty much use 24/7 in Wizard101, spells.

Sadly, its utility spells this time, the little 1 or 0 pip spells that you cast on yourself or others that increase your damage, decrease their damage blah blah blah...

Patchy: Pretty much those spells not as flashy as your attacks.

I've heard some pretty good ideas around the thread, like a Balance Prism and a Balance Shield that shields 80%. Though, I myself have this idea in mind... 


Spells that affect one of the cards in your opponents hand. When you cast it, seven cards (face down) will appear, you have to choose one of them for the spell to affect.


Fire- Smolder
Target card will have its accuracy decreased by 30%.
(Card affected shown to have scorch marks)


Ice- Hypothermic
Target card is frozen for 4 turns, during the four turns, it cannot be used nor discarded.
(Card affected is shown to be frozen)


Storm- Deactivate
Target card is grayed out and cannot be casted. Another card has to be discarded to reactivate the card. *
(Card affected shown to be sparking electricity)

* To reactivate a card, click another card in your hand and then click on the deactivated card. The card will be reactivated, meaning it can be used again, but the other card will be discarded.


Myth- Fade
Discards a second copy of the target card if the target card is not casted within 2 turns.
(Card affected shown to be burning with blue-yellow flames)


Life- Parasite
Increases the cost of the target card by 1 pip and mana.
(Card affected shown to have vines growing on it)


Death- Haunt
100 damage is taken to cast the targeted card.
(Card affected is shown to have ghosts over it)


Balance- Engima
Targeted card is turned into a ? card and the order of the opponent's hand is rearranged. *
(A ? card is sand-colored, the name, school, accuracy, cost and effect are all replaced with a ?)


This would probably be fun to cast and be a real headache if someone else casts it on you. Though, they seem more PvP-oriented than PvE. 


If you have any ideas, post it in the Feedback Friday thread at the Wizard101 forums at the official site. Make sure to follow the criteria stated above for a chance for your idea to be accepted!


See ya!

 

Tuesday, February 8, 2011

The Ghoul and the Pocket-Watch of Nightmares

K, this is part two of Firecat Alley, will be covering the bosses in this post.

I'll start with Wormguts, he wasn't that hard . Plus his buddy got wiped out with a single Firecat, which makes it a lot easier :P 


Additionally, I have this.


Patchy: A Wizard City boss shouldn't have such a dangerous artifact...

You're no teacher yourself.
Next up, Melweena. Three guesses for what happened to her XP

Pick a card, any card!

Bastilla Gravewynd is the second-final boss of Firecat Alley. To break the fire elves' curse, you have to snip off a lock of her hair for the cure. Fortunately, bug spray does not exist in Wizard City.

Patchy: I don't have a pair of scissors with me right now, so a scorpion spell will have to do.

This works too! Somehow....


Finally, after curing several elves, the last boss Prince Alicane Swiftarrow waits for you inside the Fireglobe Theater. I was pretty lucky that a Storm wizard was ready to go in, so we fought them together. The battle ended in a few minutes thanks to her hard-hitting Lightning Bats.

I could have finished him with a scarab, but I wanted to show off :P

 Patchy: To think the prince of fire elves can be defeated so easily... Guess fire elves

 Triton Avenue will be featured on the next post, then I'll wrap up Wizard City with the Haunted Cave and Colossus Boulevard. In the meantime, to anyone who's reading, here's a question for you:


Where's your favorite place in Wizard City and why?


Post your answer in the comments. No need for an essay, just keep it simple :D


As for me, it'll probably be Triton Avenue.  There's something about Four Falls Mill and the Kraken's circle in the middle of the water that makes me love the place. not to forget Crab Alley below!


It's definitely the waterfalls.



Saturday, February 5, 2011

Firecats and Firerats

Got started on Firecat Alley today, one thing I almost never seem to notice here is probably the beautiful scarlet (sunset?) sky above the street.


Red sky at night, sailor's delight. Red sky in morning, sailor's warning


I decided to start on the sidequests first to get some more exp as well as some hard-earned cash. Shelus wants me to get back some stolen treasures and to help him make his pocket harpsichord.

FYI, this is a harpsichord.

Patchy: Pocket-sized? That's....not bad.


First thing Gretta wanted was finger-bones. Probably the first game I ever played that requires you to go on a quest to break fingers...but if it does produce wonderful music, I guess its worth it. :)

Meanwhile, I also completed part of the main quest along the way, so which meant thrashing the tiny little fire elves and the magma men as well.

Patchy: Those fire elves are a lot smaller than I thought, a bit bigger than a rat though...


Battling in a team is always the best!


 Sorry for the short post this time, will wrap up Firecat Alley in the next post with all the boss battles. On another note...

Sadly, you can't take this home...


 How cool would this black firecat statue be for a housing item? Kinda reminds me of Halloween, add a few jack-o-lanterns and it'll be perfect to put in front of your house!

Patchy: Sadly, this blogger can't do picture-editing to save his life, so you would have to picture it in your mind.
  
Do leave any comment you like and ask any question on your mind, if you would like to see me cover a certain topic in a post, do leave a message and I'll do my best. Thanks for reading! ^_^