Saturday, February 12, 2011

Feedback Friday!

Hi there again students! Another week has come and gone, and that means it's time for another Feedback Friday!

Standard disclaimer applies: We do not guarantee to use each and every idea submitted, and questions we pose may or may not be pertaining to things we are currently working on, or will ever undertake. Sometimes, there are just technical limitations that make changing things difficult to impossible, and though we possess all manner of magic wands here, there are technological beasts out there that are beyond our grasp. Sometimes, we may not feel it is within the spirit and vision of the spiral to add or change something. Also, we realize that some of these topics may have been addressed before in other threads - sometimes it's good to pick up a discussion again. Chances are I have read your threads and would like to hear more!

This week we would like to talk spells. If you could add a new "utility" type spell to your class, what would it be? Please stick to simple buff and debuff type spells (Tower Shield, Feint, etc) - we're not talking flashy cinematics and big damage here. Looking forward to see what you have to say!

Have a spectacular weekend! It's supposed to warm up here a bit, which makes this Professor very happy - I'm ready for summer!


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Zeke interrupting here! Please read Falmea's requirements. If you post a damage spell or something completely unrelated to her topic, it will not be approved. 



 To be honest, I've never participated in the previous Feedback Fridays before (lack of ideas), so this is pretty much completely new to me. 

This Feedback Friday however did arouse my attention as it pretty much deals with what I pretty much use 24/7 in Wizard101, spells.

Sadly, its utility spells this time, the little 1 or 0 pip spells that you cast on yourself or others that increase your damage, decrease their damage blah blah blah...

Patchy: Pretty much those spells not as flashy as your attacks.

I've heard some pretty good ideas around the thread, like a Balance Prism and a Balance Shield that shields 80%. Though, I myself have this idea in mind... 


Spells that affect one of the cards in your opponents hand. When you cast it, seven cards (face down) will appear, you have to choose one of them for the spell to affect.


Fire- Smolder
Target card will have its accuracy decreased by 30%.
(Card affected shown to have scorch marks)


Ice- Hypothermic
Target card is frozen for 4 turns, during the four turns, it cannot be used nor discarded.
(Card affected is shown to be frozen)


Storm- Deactivate
Target card is grayed out and cannot be casted. Another card has to be discarded to reactivate the card. *
(Card affected shown to be sparking electricity)

* To reactivate a card, click another card in your hand and then click on the deactivated card. The card will be reactivated, meaning it can be used again, but the other card will be discarded.


Myth- Fade
Discards a second copy of the target card if the target card is not casted within 2 turns.
(Card affected shown to be burning with blue-yellow flames)


Life- Parasite
Increases the cost of the target card by 1 pip and mana.
(Card affected shown to have vines growing on it)


Death- Haunt
100 damage is taken to cast the targeted card.
(Card affected is shown to have ghosts over it)


Balance- Engima
Targeted card is turned into a ? card and the order of the opponent's hand is rearranged. *
(A ? card is sand-colored, the name, school, accuracy, cost and effect are all replaced with a ?)


This would probably be fun to cast and be a real headache if someone else casts it on you. Though, they seem more PvP-oriented than PvE. 


If you have any ideas, post it in the Feedback Friday thread at the Wizard101 forums at the official site. Make sure to follow the criteria stated above for a chance for your idea to be accepted!


See ya!

 

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